I had the pleasure of presenting at the #exabytes17 conference in Bradford on 7 July 2017. Yvonne Walker and I discussed our CAS Microbit project, making lunch box buggies on an Iron Man Theme! The resources for the project are on the CAS community site (sign up for free to download them all!).
Making lunch box buggies with Iron Man body parts!
I was delighted to present the work from our CAS project Using micro-bits across the primary curriculum at the CAS Annual Conference on 17th June 2017. I presented with Yvonne Walker from CAS and demonstrated one of the buggies that we had made as well as letting delegates loose on some microbits.
Penny Patterson shares her wisdom on how to ensure your school meets the new Safeguarding requirement for online safety.
This term we decided to focus on something that many schools will be covering at this time of year, eSafety. The changes to Keeping Children Safe in Education that came into force on 5 September 2016 included more explicit duties for safeguarding with regard to online activities. We were very fortunate to have Penny Patterson (Senior Inspector Quality Assurance with responsibility for Safeguarding, Havering School Improvement Service) present by Skype for our meeting. She went well beyond the call of duty, when after discovering the M25 was closed, she had to divert and deliver the presentation using her phone from her car whilst parked at a garden centre!
Her slides highlight the new requirements succinctly and she has kindly agreed to share them:
One of the more alarming aspects of her talk was a discussion around sexting, which most of us had felt wouldn’t be an issue we would need to deal with in Primary schools. However, Penny has dealt with two cases involving children in early years and warned us to be aware of the difficulties of dealing with such cases. Unfortunately the strict legal definition of sexting includes the taking and sharing of indecent images, and if children take photographs of what is under their clothes, this can constitute sexting. Fortunately, UKIS have issued guidance on how to proceed if this happens in your school, and how it can be dealt with in a sensible and proportionate way.
Teachers were keen to know how to deal with parents on social media who were not being good role models to their children. Penny advised that they should consider if the children were involved, named or harmed by the online conversations and if they were, then to deal with this as we would with any other safeguarding incident.
We noted with interest the addition of a category of abuse of neglect for parents whose excessive use electronic devices as ‘babysitters’ and for parents who may be ignoring a child through the excessive use of technology themselves (watching their phone instead of their child crossing the road for example).
It was my pleasure to run a workshop at Hampshire/ Wessex Computing Conference on 30th June 2016. Expanding on previous presentations on teaching children about Creative Commons licensing and how to be respectful online, this workshop covered attribution and how to re-use online content.
Report from the CAS Leicester North Primary hub meeting at Rushey Mead Primary School.
Tuesday 24 March 2015 : Rushey Mead Primary School, Leicester
Barefoot computing – Zoe Ross. How to use the resources available on the Barefoot project website to teaching the new computing curriculum in KS1 and KS2.
Zoe gave us a great introduction to the Barefoot site and in particular how each resource is linked directly to a statement from the computing curriculum. Each activity includes an explanation of the terms or concepts used so that you can check your own subject knowledge. Sign up for free to use the resources on the site. Barefoot are still offering FREE WORKSHOPS in your school until the end of this school year. Contact them to book one quick!
What will children be learning at KS3?Dave Abbott, Stonehill High School, Birstall.
Dave showed us what children will be doing in years 7 – 9. As a computing specialist, he was keen to support our use in primary of the correct terminology that so many of us are struggling to comprehend! He recognised that our teaching of the key concepts at primary was essential for him to progress computing at KS3 and was delighted to start seeing children who already knew what an algorithm was. Rather than teach specific languages, Dave uses projects, such as making games in Scratch to teach the principles of programming. Dave includes eSafety in his first term of teaching at year 7 and uses a video project to ensure that children can locate, transfer and save files using a USB, hard drive and online storage. Something that not every year 7 child can do but a real stand out message for us to start looking at teaching in primary school.
Schemes of work – led by Jo Badge, Rushey Mead Primary.
I am delighted to announce that, along with my Head Teacher, Debra Bailey, I will be leading a new primary focussed CAS hub in Leicester. Computing At School
(CAS) is a great organisation that aims to promote the teaching of computer science at school. Membership of CAS is open to everyone, and is very broad, including teachers, parents, governors, exam boards, industry, professional societies, and universities.
A CAS hub is a meeting of teachers and lecturers who wish to share their ideas for developing the teaching of computing in their schools, their classrooms and their community. It is a meeting of like-minded professionals with the general objective of supporting each other and the specific aim of providing (at least) one idea that can be taken and tried in the classroom. These meetings provide:
the opportunity for teachers to meet in a relaxed and informal atmosphere
to share ideas and resources
to receive training, and
to gain mutual support from discussing teaching methods with colleagues.
The launch of the CAS Leicester North Primary hub will take place on Wednesday 26 November 2014, from 16:00 – 17:30 at Rushey Mead Primary School, Leicester. The event is free and all you need to do is sign up online for a ticket. We are very excited to have one of the best Primary CAS Master Teachers of Computing , Phil Bagge, giving a presentation by Skype. Phil is a fantastic teacher of computing and delivers inspiring training on Scratch and other areas of the computing curriculum. I attended one of his Scratch courses recently, and was really impressed by the way he made sure that we knew the common misconceptions children could have and how we could deal with them in our teaching. His massive range and depth of experience in teaching computing lessons really shines through. His resources are all available online and provide an excellent way into teaching the computing curriculum with confidence.
CAS Leicester North Primary hub launch meeting programme
16.00 – 16.15 Introduction and Welcome– What is CAS? Why you should join us?
16.15 – 16.45 “How searching the Internet is just like asking your mum where you left something.” – Phil Bagge, CAS regional coordinator, has a strange but remarkably accurate approach to explaining to primary pupils how web searches work. Will your searching experience be the same after his talk?
16.45 – 17.00 refreshments
17.00 – 17.20 Where does the Internet come from? a practical hands-on activity to use children to demonstrate how the Internet works by Jo Badge, Computing Lead Teacher, Rushey Mead Primary School.
17.20 – 1730 Evaluation and future CPD
This will be a great opportunity to meet other primary teachers and computing subject leaders locally and share some of the ways that we are beginning to implement the new computing curriculum (there will be tea, coffee, biscuits and hopefully cake on offer too!). I hope you will be able to join us!
We started by understanding what computational thinking was and some useful definitions of the trickier terms in the new curriculum. Algorithms and abstraction (I loved the example that abstraction is precisely demonstrated by the London tube map), generalisation, decomposition and logical reasoning. Interestingly, our staff had missed out logical reasoning when dividing up the curriculum as they did not understand it all. We discussed this and they saw that actually this was about questioning the children, getting them to predict and evaluate what they do. Once we started talking about it, they realised that actually this was something they, as teachers, would do naturally through their questioning. This is exactly the definition that Phil gave us! It is a skill that needs to be a taught so that children can do it alone as they progress through the school.
Some lovely posters to display in the ICT suite to illustrate those tricky computing terms.
One of the best things that Phil did was point out the common mistakes and misconceptions children have when he has taught these lessons. To me this was massively valuable, if you know what sorts of mistakes children are likely to make, it helps you deal with them when or before they arise. It also draws your attention to key teaching points. He was also fantastic at modelling exactly how to do things with the children, including silly voices, physical demonstrations and explaining why some of his modelling was so important. Proper meta-teaching!
For KS1 Phil recommends using the Scratch Junior app on iPads. It is free and does sequencing and repeat really well with very little written language and is highly visual.
For younger children, start with scratch 1.4 (drawing is easier for the younger children), then can graduate to scratch 2.0. Lego WeDo is a nice way to integrate physical control with scratch.
We were working with Scratch (we used version 1.4 but you could just as easily use scratch 2.0)
Always get into the habit of renaming the sprites – so car, not sprite1.
Always model moving the blocks carefully to get them to snap together securely, making a big show of the white snap together line that appears under the blocks. It will pay off later when programmes are more complex and make children think more carefully.
When selecting a key – make the class read it aloud together, so that chn understand the action. Point out very carefully that the ‘1’ key is on their keyboard! Make a big point of showing the snap together line. Encourage the children to think what they putting together.
10 steps = 10 pixels
Always get children to test what they have done.
Use extension tasks for those children who want to experiment and challenge themselves.
Steering – use point blocks because they are always up, down, right left (see the drop down arrow to get degrees for angles for left, right etc).
Use zoom feature on your data projector to show the elements to the children.
Stage – allows you to programme the background. Makes sprite code disappear – it is not lost!
Use whiteboards for children to think through their actions – planning a route for a child to draw out how the car can get along the road (arrows and write down the directions – worked much better!).
Super way to introduce loops and repeats – fits with music really well and children can see the point of introducing loops to repeat sections of their music. Put one repeat inside another and ask children to explain to a partner what they will hear before they test it. Can they predict what will happen?
Add the random number chooser in to the select instrument and the sounds will change on each play.
Import some loop sounds to show how they can be running underneath any other loops you are using.
Programme a button that you have drawn to play notes for a set number of beats, including decimals. Great for demonstrating that two tenths are smaller than five tenths! It sounds shorter – relate to a decimal number line.
Take actual music notation and provide a code so that children can convert notes to the numbers, show children that there is a difference between crochet and minims. Music notation is the algorithm that you can convert into a programme by decomposing the notation into pitch and timing and finding repeats.
Uses sensing and selection. Make sure children understand the if/=/then/ else. Show some real life examples (if I get a cold then I will start sneezing).
Use variable to create the score. Then model how the score changes (how the variable changes) by having a child hold a pot and put pens inside to represent the score. At the end the child says what the final score is by looking in the pot and counting the pens.
Use the forever loop to keep the slug moving permanently. Make it move more slowly by decreasing the number of steps it travels within the loop. Again, it is a great idea to model this physically with the children by reading out the blocks and moving across the floor.
A handy hint, to get the slug back off the edge of the screen, right-click on the sprite on the bottom of the screen and use ‘show’.
Draw lines using pen down – point out to children that it is more efficient to put the pen down before the loop starts. Ask chn to draw a background with a path for the slug to move along, code the slug so that it if touches the background colour (goes off the path) it makes a horrid noise and says ‘uh oh!’.
Overall, it was a super day. lots of information and practical hands on activities packed in. Clear ideas on progression and really clear modelling of exactly how to teach programming to children.